Imaginary Forces · 2013–2014

Interaction Design at Imaginary Forces

Interactive Creative Director

  • UX Design
  • Interaction Design
  • Creative Direction
  • Digital Products
  • AR

Imaginary Forces made the Se7en opening titles. The Mad Men main title sequence. Boardwalk Empire, Game of Thrones, and a catalog of broadcast identities and brand films that defined what motion design could be. Ever since Minority Report, the studio has been synonymous with modern, cutting-edge design and visual graphics.

What it didn’t have was an interactive practice. No UX process, no interaction design methodology, no infrastructure for digital work that responded to users. Everything the studio knew about craft existed in film and broadcast. I was brought in as the first Interactive Creative Director to build that practice from scratch.

Setting Up the Practice

A studio famous for film titles was building its interactive arm.

Client asks usually included forward-thinking UX and visual design, which let the team break out of everyday design constraints and push further than a normal brief. Interactive prototypes were also not an everyday practice at that time, which changed after my tenure there.

Imaginary Forces studio homepage, the studio's digital presence during this period
Imaginary Forces studio

Masters Golf Tournament: Concept Work for Berckman Place

The Masters is special, it is beautiful, it is uncomplicated. It always exceeds expectations, and it always gets better.

— Billy Payne, Chairman, Augusta National Golf Club

The Masters’ digital committee asked for “big thinking” over the next five years. The brief was for the elusive Berckman Place, Augusta National’s hospitality venue, and the ambition was spatial: an AR experience that would place live tournament data in the physical environment, tied to exactly where a guest was standing and looking.

The leaderboard wasn’t a feature. It was the front door.

Before the concept work began, we asked where fans actually entered the Masters’ digital experience. Five entry points mattered, and they weren’t equal.

~72%
Website leaderboard
~57%
iOS apps
~38%
Android apps
~35%
Website homepage
<10%
Articles

Every architecture decision after that, from the on-site AR overlay to the mobile companion, treated live scoring as the center of the experience rather than a subsection of it.

What we developed combined four layers:

  1. Live streaming of tournament play.
  2. Historical tournament data.
  3. Real-time forecasting analytics.
  4. An AR overlay registering all of it to physical space.

In 2013–2014 this kind of spatial data overlay meant building it ourselves. Apple wouldn’t ship ARKit, its first public AR framework, for another four years.

Rather than looking down at a device, guests could orient toward the course and see contextual data in their view: the hole they were looking at, the players on it, historical scoring at that location, and projected leaderboard movement.

Masters Lab concept animation, cycling through a gallery room built around a physical scale model of Augusta National: guests walking the model, a wall-sized leaderboard a guest operates by gesture, shot tracers labelled for Phil Mickelson and Jordan Spieth on hole 13, and a timeline of the shot heard around the world running 1935 to 2012
Masters Lab — the Berckman Place concept, with live and historical tournament data registered to a physical model of the course

Wireframes and Information Architecture

With four simultaneous data layers running at once (live streaming, historical records, forecasting, and spatial AR overlays), the information architecture problem was real. Nine wireframe sets mapped how tournament data, player stats, leaderboard states, and spatial overlays could be structured without overwhelming the user. The wireframes resolved the hierarchy decisions before any visual design began.

UX Design and Screen Development

The UX screens turned those wireframe decisions into concrete interfaces, resolving how layout, interaction patterns, and data hierarchy would actually behave on screen. This is where the abstract architecture became specific design.

Visual Design

The visual design problem was a tension: Augusta National’s brand identity is understated, restrained, and prestigious. Real-time tournament data is dense: leaderboards, live alerts, player tracking, and editorial content, all competing for attention simultaneously. The visual design system had to hold both. The screens below show how that tension resolved across desktop and mobile.

Masters Now, real-time tournament experience at 1280px showing live content, player updates, and editorial features
Masters Now — real-time experience
Masters leaderboard design, real-time tournament standings with player scores and round data
Leaderboard
Masters mobile article view, editorial content optimized for mobile reading
Mobile article

Results

A budding UX/UI capability became a working part of the design studio.

Within a year I’d ramped up a team to take on the top billable client and helped establish the UX/UI practice at Imaginary Forces. The studio had its first custom online portfolio, built from the ground up inside a firm that had never needed one before.

The top client, a Fortune 50 CEO, responded to The Masters redesign with high praise, using multiple exclamation points (!!) to remark on the site and on the apps, which went on to receive 4.5☆ ratings and a top-25 download ranking on both Google Play and the iOS App Store.

6 +

Digital Designers Onboarded

10 MM+

App Downloads

23 +

Prototypes Built

The Masters iOS app across roughly ten iPhone screens laid out in a tilted grid, showing the article reader, the latest-news menu, hole-by-hole course maps, and live video coverage